Added media-libs/imgui-1.91.9
This commit is contained in:
175
media-libs/imgui/files/imgui-meson.build
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175
media-libs/imgui/files/imgui-meson.build
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project(
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'imgui',
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'cpp',
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license: 'MIT',
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version: 'PV',
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meson_version: '>=0.50.0',
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)
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if host_machine.system() == 'darwin'
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add_languages('objcpp')
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endif
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include_dirs = include_directories('.', 'backends')
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sources = files(
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'misc/cpp/imgui_stdlib.cpp',
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'imgui.cpp',
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'imgui_demo.cpp',
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'imgui_draw.cpp',
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'imgui_tables.cpp',
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'imgui_widgets.cpp',
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)
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headers = files()
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cpp = meson.get_compiler('cpp')
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dependencies = []
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# renderer backends
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dependencies += cpp.find_library('d3dcompiler', required: host_machine.system() == 'windows')
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dx9_dep = cpp.find_library('d3d9', required: get_option('dx9'))
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if dx9_dep.found()
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sources += 'backends/imgui_impl_dx9.cpp'
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dependencies += dx9_dep
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headers += files('backends/imgui_impl_dx9.h')
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endif
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dx10_dep = cpp.find_library('d3d10', required: get_option('dx10'))
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if dx10_dep.found()
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sources += 'backends/imgui_impl_dx10.cpp'
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dependencies += dx10_dep
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headers += files('backends/imgui_impl_dx10.h')
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endif
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dx11_dep = cpp.find_library('d3d11', required: get_option('dx11'))
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if dx11_dep.found()
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sources += 'backends/imgui_impl_dx11.cpp'
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dependencies += dx11_dep
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headers += files('backends/imgui_impl_dx11.h')
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endif
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dx12_dep = cpp.find_library('d3d12', required: get_option('dx12'))
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# MinGW does not work. See https://github.com/ocornut/imgui/pull/4604
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if dx12_dep.found() and cpp.get_argument_syntax() == 'msvc'
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sources += 'backends/imgui_impl_dx12.cpp'
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dependencies += dx12_dep
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headers += files('backends/imgui_impl_dx12.h')
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endif
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metal_dep = dependency('appleframeworks', modules: ['Foundation', 'AppKit', 'GameController', 'Metal'], required: get_option('metal'))
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if metal_dep.found()
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sources += 'backends/imgui_impl_metal.mm'
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dependencies += metal_dep
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headers += files('backends/imgui_impl_metal.h')
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endif
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libgl_dep = dependency('gl', required: get_option('opengl'))
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opengl_src = files(
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'backends/imgui_impl_opengl2.cpp',
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'backends/imgui_impl_opengl3.cpp')
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if libgl_dep.found()
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sources += opengl_src
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dependencies += libgl_dep
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dependencies += cpp.find_library('dl', required: false)
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headers = files('backends/imgui_impl_opengl2.h',
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'backends/imgui_impl_opengl3.h',
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'backends/imgui_impl_opengl3_loader.h')
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endif
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sdl2_renderer_dep = dependency('sdl2', version: '>=2.0.17', required: get_option('sdl2_renderer'))
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if sdl2_renderer_dep.found()
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sources += 'backends/imgui_impl_sdlrenderer2.cpp'
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dependencies += sdl2_renderer_dep
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headers += files('backends/imgui_impl_sdlrenderer2.h')
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endif
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sdl3_renderer_dep = dependency('sdl3', version: '>=3.0.0', required: get_option('sdl3_renderer'))
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if sdl3_renderer_dep.found()
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sources += 'backends/imgui_impl_sdlrenderer3.cpp'
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dependencies += sdl3_renderer_dep
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headers += files('backends/imgui_impl_sdlrenderer3.h')
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endif
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vulkan_dep = dependency('vulkan', required: get_option('vulkan'))
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if vulkan_dep.found()
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sources += 'backends/imgui_impl_vulkan.cpp'
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dependencies += vulkan_dep
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headers += files('backends/imgui_impl_vulkan.h')
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endif
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if cpp.has_header('webgpu/webgpu.h', required: get_option('webgpu'))
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sources += 'backends/imgui_impl_wgpu.cpp'
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headers += files('backends/imgui_impl_wgpu.h')
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endif
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# platform backends
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glfw_dep = dependency('glfw3', required: get_option('glfw'))
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if glfw_dep.found()
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sources += 'backends/imgui_impl_glfw.cpp'
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dependencies += glfw_dep
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headers += files('backends/imgui_impl_glfw.h')
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endif
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sdl2_dep = dependency('sdl2', required: get_option('sdl2'))
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if sdl2_dep.found()
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sources += 'backends/imgui_impl_sdl2.cpp'
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dependencies += sdl2_dep
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headers += files('backends/imgui_impl_sdl2.h')
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endif
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sdl3_dep = dependency('sdl3', required: get_option('sdl3'))
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if sdl3_dep.found()
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sources += 'backends/imgui_impl_sdl3.cpp'
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dependencies += sdl3_dep
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headers += files('backends/imgui_impl_sdl3.h')
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endif
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osx_dep = dependency('appleframeworks', modules: ['Carbon', 'Cocoa', 'GameController'], required: get_option('osx'))
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if osx_dep.found()
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sources += 'backends/imgui_impl_osx.mm'
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headers += files('backends/imgui_impl_osx.h')
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endif
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win_dep = cpp.find_library('dwmapi', required: get_option('win'))
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if win_dep.found()
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sources += 'backends/imgui_impl_win32.cpp'
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dependencies += win_dep
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headers += files('backends/imgui_impl_win32.h')
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endif
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# frameworks
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allegro5_dep = dependency('allegro-5', required: get_option('allegro5'))
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allegro5_primitives_dep = dependency('allegro_primitives-5', required: get_option('allegro5'))
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if allegro5_dep.found() and allegro5_primitives_dep.found()
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sources += 'backends/imgui_impl_allegro5.cpp'
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dependencies += [allegro5_dep, allegro5_primitives_dep]
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headers+= files('backends/imgui_impl_allegro5.h')
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endif
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api = '-DIMGUI_API=__attribute__((visibility("default")))'
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if host_machine.system() == 'windows'
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api = '-DIMGUI_API=@0@'.format(get_option('default_library') != 'static' ? '__declspec(dllexport)' : '')
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endif
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imgui = library(
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'imgui',
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sources,
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cpp_args: api,
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gnu_symbol_visibility: 'hidden',
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dependencies: dependencies,
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include_directories: include_dirs,
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version: meson.project_version(),
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install: true
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)
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headers += files(
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'imconfig.h',
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'imgui.h',
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'imgui_internal.h',
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'imstb_rectpack.h',
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'imstb_textedit.h',
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'imstb_truetype.h',)
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install_headers(headers, subdir: 'imgui')
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pkg_mod = import('pkgconfig')
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pkg_mod.generate(imgui,
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description : 'Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies'
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)
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if host_machine.system() == 'windows'
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api = '-DIMGUI_API=@0@'.format(get_option('default_library') != 'static' ? '__declspec(dllimport)' : '')
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endif
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imgui_dep = declare_dependency(
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compile_args: api,
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include_directories: include_dirs,
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link_with: imgui,
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)
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21
media-libs/imgui/files/imgui-meson_options.txt
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21
media-libs/imgui/files/imgui-meson_options.txt
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@ -0,0 +1,21 @@
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# renderer backends
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option('dx9', type : 'feature', value : 'auto')
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option('dx10', type : 'feature', value : 'auto')
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option('dx11', type : 'feature', value : 'auto')
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option('dx12', type : 'feature', value : 'auto')
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option('metal', type : 'feature', value : 'auto')
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option('opengl', type : 'feature', value : 'auto')
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option('sdl2_renderer', type : 'feature', value : 'auto')
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option('sdl3_renderer', type : 'feature', value : 'auto')
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option('vulkan', type : 'feature', value : 'auto')
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option('webgpu', type : 'feature', value : 'auto')
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# platform backends
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option('glfw', type : 'feature', value : 'auto')
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option('sdl2', type : 'feature', value : 'auto')
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option('sdl3', type : 'feature', value : 'auto')
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option('osx', type : 'feature', value : 'auto')
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option('win', type : 'feature', value : 'auto')
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# frameworks (renderer + platform)
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option('allegro5', type : 'feature', value : 'auto')
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